Gehenna Codex
All Six Warbands · One Chart
Compiled from Warbands of Trench Crusade v1.0.2 · every Warband starts with 700👑 and may never field more than 6 ELITE models
Scroll the table horizontally on smaller screens. Unit counts are recruitment limits from each Faction List; "Any" means no per-unit cap (the 700👑 budget is the practical limit).
| New Antioch | Trench Pilgrims | Iron Sultanate | Heretic Legions | Black Grail | The Court | |
|---|---|---|---|---|---|---|
| Full name | The Principality of New Antioch | Trench Pilgrims | The Sultanate of the Iron Wall | Heretic Legions | The Cult of the Black Grail | The Court of the Seven-Headed Serpent |
| Alignment | Faithful | Faithful | Faithful | Fallen | Fallen | Fallen |
| In one line | The Church's disciplined, best-armoured professional soldiery. | A faith-fuelled zealot tide that heals, regenerates and rises from the dead. | Skirmishers, traps and alchemy crowned by the Janissary counter-charge. | Hell's damned mortal armies — a deep toybox of cruel specialists. | A walking plague that infects, terrifies and refuses to die (except by fire). | The demons themselves, casting Goetic spells fuelled by suffering. |
| Mandatory leader | 1 Lieutenant (70👑) | 1 War Prophet (80👑) | 1 Yüzbaşı (70👑) | 1 Heretic Priest (80👑) | At least 1 Lord of Tumours (130👑) or 1 Plague Knight (60👑) | A Praetor (115👑) or a Sorcerer (75👑) — may take both |
| Faction-wide special rules | Fireteams — up to 2 pairs; a pair that double-hits one target can spend 3 Blood Markers to turn the second Injury Roll into a Bloodbath Roll. | None for the standard warband. | None for the standard warband. | None for the standard warband. | Infection Markers — many weapons infect instead of wound, and infections grow each time the victim activates. Morale — opponents take −1 Dice on all Morale Checks. | Seven Deadly Sins — dedicate to one Sin before recruiting. Goetic Powers — Elites cast spells paid with Blood Markers from any non-Demonic, non-Black-Grail model on the table. |
| Signature trick | Machine Armour (−3 Injury Modifier) that turns a soldier into "a virtual tank". | Loudspeakers — push every friendly model within 8" up to 3" forward, even into a charge. | An Assassin who strikes through time, plus an Alchemist who turns every weapon to Fire, Gas or Shrapnel. | Puppet Master — telekinetically move any model, friend or foe, within 12" line of sight. | The infection snowball: one untreated Infection Marker becomes more every activation. | A Sin-dependent demonic aura on the Desecrated Saint — seven different warbands in one list. |
| Elite units | Lieutenant · Sniper Priests (0–2) · Trench Cleric (0–1) | War Prophet · Communicant (0–1) · Castigator (0–1) | Yüzbaşı · Jabirean Alchemist (0–1) · Sultanate Assassin (0–1) | Heretic Priest · Death Commando (0–1) · Chorister (0–1) | Lord of Tumours (0–1) · Plague Knights (0–2) · Corpse Guards (0–3) | Praetor (0–1) · Sorcerer (0–1) · Hunter of the Left-Hand Path (0–1) · Hell Knights (0–3) |
| Troop units | Yeomen (any) · Shock Troopers (0–5) · Combat Engineers (0–2) · Mechanized Heavy Infantry (0–3) · Combat Medic (0–1) | Trench Pilgrims (any) · Stigmatic Nuns (0–4) · Ecclesiastic Prisoners (any) · Anchorite Shrine (0–1) | Azebs (any) · Sultanate Sappers (0–2) · Lions of Jabir (0–2) · Janissaries (0–6) · Brazen Bull (0–1) | Heretic Troopers (any) · Wretched (any) · War Wolf (0–1) · Anointed Heavy Infantry (0–5) · Artillery Witch (0–1; 0–2 at 1,000👑+) | Grail/Fly Thralls (any) · Hounds (0–3) · Heralds of Beelzebub (0–4) · Amalgam (0–1) | Wretched (must be outnumbered by Demonic models) · Pit Locusts (0–3) · Yoke Fiends (any) · Desecrated Saint (0–1) |
| Cheapest body | Yeoman — 30👑 | Ecclesiastic Prisoner — 20👑 | Azeb — 25👑 | Wretched — 25👑 | Grail/Fly Thrall — 25👑 | Wretched — 20👑 |
| Biggest monster / machine | Mechanized Heavy Infantry — 85/95👑 | Anchorite Shrine — 140👑 | Brazen Bull — 100👑 | War Wolf Assault Beast — 145👑 | Amalgam — 140👑 | Desecrated Saint — 140👑 |
| Leans toward | Armour, coordinated fire, engineering — the complete toolbox. | Melee momentum, regeneration and self-sacrifice. | Skirmishing, mines, counter-charges and elemental keywords. | Battlefield control, indirect bombardment and expendable bodies. | Attrition: Fear, infection and undead resilience at close quarters. | Spellcasting, flying demons and few-but-mighty models. |
| Watch out for | Expensive specialists; heaviest armour slows the charge (D3"). | Modest shooting; key units hard-capped; Risky rolls everywhere. | Few heavy hitters; variants strip away core units. | Risky weapons; Wretched fight poorly and can walk free. | Fire bypasses Undead Fortitude; arsenal is short-ranged. | Demon prices; forced charges (Yoke Fiends); capped Wretched. |
| Warband variants | Papal States Intervention Force · Éire Rangers · Kingdom of Alba · Stosstruppen of Prussia · Expeditionary Forces of Abyssinia | Procession of the Sacred Affliction · War Pilgrimage of Saint Methodius · Cavalcade of the Tenth Plague | Fida'i of Alamut · The House of Wisdom · Defenders of the Iron Wall | Trench Ghosts · Knights of Avarice · Heretic Naval Raiders | Dirge of the Great Hegemon | None as such — the seven Sin dedications (Wrath, Envy, Lust, Pride, Sloth, Gluttony, Greed) each unlock a different Goetic Powers list. |
Costs shown are recruitment costs only. Battlekit (weapons, armour, equipment) is bought separately from each faction's own Armoury Tables — and the same weapon can cost different amounts in different factions, so never assume a price carries over. Models priced in Glory Points (☼), including all Mercenaries, can usually only be added during a campaign.