Gehenna Codex

Faction Comparison

All Six Warbands · One Chart

Compiled from Warbands of Trench Crusade v1.0.2 · every Warband starts with 700👑 and may never field more than 6 ELITE models

Side by Side

Scroll the table horizontally on smaller screens. Unit counts are recruitment limits from each Faction List; "Any" means no per-unit cap (the 700👑 budget is the practical limit).

  New Antioch Trench Pilgrims Iron Sultanate Heretic Legions Black Grail The Court
Full name The Principality of New Antioch Trench Pilgrims The Sultanate of the Iron Wall Heretic Legions The Cult of the Black Grail The Court of the Seven-Headed Serpent
Alignment Faithful Faithful Faithful Fallen Fallen Fallen
In one line The Church's disciplined, best-armoured professional soldiery. A faith-fuelled zealot tide that heals, regenerates and rises from the dead. Skirmishers, traps and alchemy crowned by the Janissary counter-charge. Hell's damned mortal armies — a deep toybox of cruel specialists. A walking plague that infects, terrifies and refuses to die (except by fire). The demons themselves, casting Goetic spells fuelled by suffering.
Mandatory leader 1 Lieutenant (70👑) 1 War Prophet (80👑) 1 Yüzbaşı (70👑) 1 Heretic Priest (80👑) At least 1 Lord of Tumours (130👑) or 1 Plague Knight (60👑) A Praetor (115👑) or a Sorcerer (75👑) — may take both
Faction-wide special rules Fireteams — up to 2 pairs; a pair that double-hits one target can spend 3 Blood Markers to turn the second Injury Roll into a Bloodbath Roll. None for the standard warband. None for the standard warband. None for the standard warband. Infection Markers — many weapons infect instead of wound, and infections grow each time the victim activates. Morale — opponents take −1 Dice on all Morale Checks. Seven Deadly Sins — dedicate to one Sin before recruiting. Goetic Powers — Elites cast spells paid with Blood Markers from any non-Demonic, non-Black-Grail model on the table.
Signature trick Machine Armour (−3 Injury Modifier) that turns a soldier into "a virtual tank". Loudspeakers — push every friendly model within 8" up to 3" forward, even into a charge. An Assassin who strikes through time, plus an Alchemist who turns every weapon to Fire, Gas or Shrapnel. Puppet Master — telekinetically move any model, friend or foe, within 12" line of sight. The infection snowball: one untreated Infection Marker becomes more every activation. A Sin-dependent demonic aura on the Desecrated Saint — seven different warbands in one list.
Elite units Lieutenant · Sniper Priests (0–2) · Trench Cleric (0–1) War Prophet · Communicant (0–1) · Castigator (0–1) Yüzbaşı · Jabirean Alchemist (0–1) · Sultanate Assassin (0–1) Heretic Priest · Death Commando (0–1) · Chorister (0–1) Lord of Tumours (0–1) · Plague Knights (0–2) · Corpse Guards (0–3) Praetor (0–1) · Sorcerer (0–1) · Hunter of the Left-Hand Path (0–1) · Hell Knights (0–3)
Troop units Yeomen (any) · Shock Troopers (0–5) · Combat Engineers (0–2) · Mechanized Heavy Infantry (0–3) · Combat Medic (0–1) Trench Pilgrims (any) · Stigmatic Nuns (0–4) · Ecclesiastic Prisoners (any) · Anchorite Shrine (0–1) Azebs (any) · Sultanate Sappers (0–2) · Lions of Jabir (0–2) · Janissaries (0–6) · Brazen Bull (0–1) Heretic Troopers (any) · Wretched (any) · War Wolf (0–1) · Anointed Heavy Infantry (0–5) · Artillery Witch (0–1; 0–2 at 1,000👑+) Grail/Fly Thralls (any) · Hounds (0–3) · Heralds of Beelzebub (0–4) · Amalgam (0–1) Wretched (must be outnumbered by Demonic models) · Pit Locusts (0–3) · Yoke Fiends (any) · Desecrated Saint (0–1)
Cheapest body Yeoman — 30👑 Ecclesiastic Prisoner — 20👑 Azeb — 25👑 Wretched — 25👑 Grail/Fly Thrall — 25👑 Wretched — 20👑
Biggest monster / machine Mechanized Heavy Infantry — 85/95👑 Anchorite Shrine — 140👑 Brazen Bull — 100👑 War Wolf Assault Beast — 145👑 Amalgam — 140👑 Desecrated Saint — 140👑
Leans toward Armour, coordinated fire, engineering — the complete toolbox. Melee momentum, regeneration and self-sacrifice. Skirmishing, mines, counter-charges and elemental keywords. Battlefield control, indirect bombardment and expendable bodies. Attrition: Fear, infection and undead resilience at close quarters. Spellcasting, flying demons and few-but-mighty models.
Watch out for Expensive specialists; heaviest armour slows the charge (D3"). Modest shooting; key units hard-capped; Risky rolls everywhere. Few heavy hitters; variants strip away core units. Risky weapons; Wretched fight poorly and can walk free. Fire bypasses Undead Fortitude; arsenal is short-ranged. Demon prices; forced charges (Yoke Fiends); capped Wretched.
Warband variants Papal States Intervention Force · Éire Rangers · Kingdom of Alba · Stosstruppen of Prussia · Expeditionary Forces of Abyssinia Procession of the Sacred Affliction · War Pilgrimage of Saint Methodius · Cavalcade of the Tenth Plague Fida'i of Alamut · The House of Wisdom · Defenders of the Iron Wall Trench Ghosts · Knights of Avarice · Heretic Naval Raiders Dirge of the Great Hegemon None as such — the seven Sin dedications (Wrath, Envy, Lust, Pride, Sloth, Gluttony, Greed) each unlock a different Goetic Powers list.

A note on costs

Costs shown are recruitment costs only. Battlekit (weapons, armour, equipment) is bought separately from each faction's own Armoury Tables — and the same weapon can cost different amounts in different factions, so never assume a price carries over. Models priced in Glory Points (☼), including all Mercenaries, can usually only be added during a campaign.